Deformation based animation of snake locomotion디포메이션 기반 뱀의 이동 애니메이션 생성

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 753
  • Download : 0
We present a simple but very efficient method for snake locomotion generation. Instead of relying on conventional physical simulation or tedious key-framing, a novel deformation based approach is utilized to create realistic looking snake motion patterns. Simple sinusoidal, winding, and bending functions constitute a deformation. The combination of various deformations becomes a powerful tool describing the characteristic motions of typical snakes. As an example, we describe three basic deformations and their combinations to generate various locomotive animations with great realism. Our method provides an easy-to-use, fast, and interactive mechanism to the animator with little experience. The method is versatile in that it also takes the experienced animator`s creative inputs for the improvement of the animation quality. Using deformation based animation method, standard snake locomotion and other motions are generated.
Advisors
Noh, Jun-yongresearcher노준용researcher
Description
한국과학기술원 : 문화기술대학원,
Publisher
한국과학기술원
Issue Date
2008
Identifier
296134/325007  / 020063251
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2008.2, [ iii, 44 p. ]

Keywords

Deformation; Animation; Snake; Locomotion; 디포메이션; 애니메이션; 뱀; 이동방법; Deformation; Animation; Snake; Locomotion; 디포메이션; 애니메이션; 뱀; 이동방법

URI
http://hdl.handle.net/10203/35058
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=296134&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0