Researcher Page

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Noh, Junyong (노준용)
교수, Graduate School of Culture Technology(문화기술대학원)
Research Area
Computer Graphics, Character/Facial Animation, Image/Video Manipulation
Co-researchers
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    Keyword Cloud

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    NO Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)
    1
    2D RGB 비디오 기반 3D 한국어 수어 애니메이션 생성 및 사용자 경험을 통한 디자인 가이드라인 제시

    Kang, Chul-Min; Noh, Junyongresearcher, 한국HCI학회 논문지, v.16, no.1, pp.53 - 60, 2021-03

    2
    Neural Crossbreed: Neural Based Image Metamorphosis

    Park, Sanghun; Seo, Kwanggyoon; Noh, Junyongresearcher, ACM TRANSACTIONS ON GRAPHICS, v.39, no.6, pp.1 - 15, 2020-12

    3
    Enhanced Interactive 360 degrees Viewing via Automatic Guidance

    Cha, Seunghoon; Lee, Jungjin; Jeong, Seunghwa; et al, ACM TRANSACTIONS ON GRAPHICS, v.39, no.5, pp.1 - 15, 2020-09

    4
    한국어 동시조음 모델에 기반한 스피치 애니메이션 생성

    장민정; 정선진; 노준용researcher, 한국컴퓨터그래픽스학회논문지, v.26, no.3, pp.49 - 59, 2020-07

    5
    Model Predictive Control with a Visuomotor System for Physics-based Character Animation

    Eom, Haegwang; Han, Daseong; Shin, Joseph S.; et al, ACM TRANSACTIONS ON GRAPHICS, v.39, no.1, pp.1 - 11, 2020-02

    6
    Synthesizing Character Animation with Smoothly Decomposed Motion Layers

    Eom, Haegwang; Choi, Byungkuk; Cho, Kyungmin; et al, COMPUTER GRAPHICS FORUM, v.39, no.1, pp.595 - 606, 2020-02

    7
    분석적으로 미분 가능한 시스템 동역학을 이용한 온라인 동작 합성 기법

    한다성; 노준용researcher; 신성용researcher, 한국컴퓨터그래픽스학회논문지, v.25, no.3, pp.133 - 142, 2019-07

    8
    Physics-based full-body soccer motion control for dribbling and shooting

    Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; et al, ACM Transactions on Graphics, v.38, no.4, pp.1 - 12, 2019-07

    9
    Video Extrapolation Using Neighboring Frames

    Lee, Sangwoo; Lee, Jungjin; Kim, Bumki; et al, ACM TRANSACTIONS ON GRAPHICS, v.38, no.3, pp.1 - 13, 2019-06

    10
    Real-Time Human Shadow Removal in a Front Projection System

    Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon; et al, COMPUTER GRAPHICS FORUM, v.38, no.1, pp.443 - 454, 2019-03

    11
    Object Segmentation Ensuring Consistency across Multi-viewpoint Images

    Jeong, Seunghwa; Lee, Jungjin; Kim, Bumki; et al, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.40, no.10, pp.2455 - 2468, 2018-10

    12
    Physics-based trajectory optimization with automatic time warping

    Han, Daseong; Noh, Junyongresearcher; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.29, no.3-4, 2018-05

    13
    Facial retargeting with automatic range of motion alignment

    Blanco i Ribera, Roger; Zell, Eduard; Lewis, J. P.; et al, ACM TRANSACTIONS ON GRAPHICS, v.36, no.4, 2017-07

    14
    자동 타임 워핑에 기반한 온라인 궤적 최적화

    한다성; 노준용researcher; 신성용, 한국컴퓨터그래픽스학회논문지, v.23, no.3, pp.105 - 113, 2017-07

    15
    Sparse Rig Parameter Optimization for Character Animation

    Song, Jaewon; Ribera, Roger Blanco I.; Cho, Kyungmin; et al, COMPUTER GRAPHICS FORUM, v.36, no.2, pp.85 - 94, 2017-05

    16
    Age-related gait motion transformation based on biomechanical observations

    Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; et al, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.28, no.3-4, 2017-05

    17
    ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences

    Lee, Jungjin; Lee, Sangwoo; Kim, Young Hui; et al, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.23, no.2, pp.1124 - 1138, 2017-02

    18
    Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays

    Lee, Jungjin; Kim, Bumki; Kim, Kyehyun; et al, ACM TRANSACTIONS ON GRAPHICS, v.35, no.4, 2016-07

    19
    SketchiMo: Sketch-based Motion Editing for Articulated Characters

    Choi, Byungkuk; Ribera, Roger Blanco I.; Lewis, J. P.; et al, ACM TRANSACTIONS ON GRAPHICS, v.35, no.4, 2016-07

    20
    페이셜 리그에 대한 페이셜 캡처 데이터의 다이렉트 리타겟팅 방법

    송재원; 노준용researcher, 한국컴퓨터그래픽스학회논문지, v.22, no.2, pp.11 - 19, 2016-06

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