Blame-o-matic: Innocuous release of violent urges via generative AIsBlame-o-matic: 생성형 인공지능을 통한 폭력적 충동의 무해한 해소

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This study explores the use of generative AIs to release violent urges through the design of an interactive artifact, the “blame-o-matic”. The device accepts few words of input and generates fictional scenarios in which a target could be harmed, providing vicarious satisfaction for negative emotions. Through an exploratory user study involving open-ended interviews and ideation, we observed participants’ reactions and perceptions of the device and gathered situated knowledge for using generative AIs to address the negative thoughts. The study reports how the blame-o-matic, which employs exaggerated sarcasm and cynicism, helps users release their negative thoughts and further discover the significance of these emotions in their lives. Our study suggests that generative AIs can address uncomfortable emotions in ways that users find both welcoming and meaningful.
Advisors
이탁연researcher
Description
한국과학기술원 :산업디자인학과,
Publisher
한국과학기술원
Issue Date
2024
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 산업디자인학과, 2024.2,[v, 41 p. :]

Keywords

디자인을 통한 연구▼a생성형 AI▼a대규모 언어 모델▼a대리 만족▼a풍자와 냉소▼a부정적인 감정▼a폭력적 충동; Research through design▼agenerative AIs▼aLarge Language Model▼avicarious satisfaction▼asarcasm and cynicism▼anegative emotions▼aViolent urges

URI
http://hdl.handle.net/10203/321454
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=1096671&flag=dissertation
Appears in Collection
ID-Theses_Master(석사논문)
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