샘플링과 정규화를 통한 단일 이미지로부터 3D 인물 텍스처 생성Generating 3D Human Texture from a Single Image with Sampling and Refinement

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Generating the texture map for a 3D human mesh from a single image is challenging. To generate a plausible texture map, the invisible part of the texture needs to be synthesized with relevance to the visible part and the texture should semantically align to the UV space of the template mesh. To overcome such challenges, we propose a novel method that incorporates SamplerNet and RefinerNet. SamplerNet predicts a sampling grid that enables sampling from the given visible texture information, and RefinerNet refines the sampled texture to maintain spatial alignment.
Publisher
(사)한국컴퓨터그래픽스학회
Issue Date
2022-07-14
Language
English
Citation

한국컴퓨터그래픽스학회 2022 학술대회, pp.125 - 126

ISSN
1975-7883
URI
http://hdl.handle.net/10203/298652
Appears in Collection
GCT-Conference Papers(학술회의논문)
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