자기폐색 물체의 2D커브로부터의 3D 모델링

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In this paper, we propose a method for reconstructing a 3D object (or a set of objects) from a 2D drawing provided by a designer. The input 2D drawing consists of a set of contours that may partially overlap each other or be self-overlapping. Accordingly, the resulting 3D object(s) may occlude each other or be self-occluding. The proposed method is composed of three major steps: 2D contour analysis, 3D skeleton computation, and 3D object construction. Our main contribution is to compute the 3D skeleton from the self-intersecting 2D counterpart. We formulate the 3D skeleton construction problem as a sequence of optimization problems, to shape the skeleton and place it in the 3D space while satisfying C1-continuity and intersection-free conditions. Our method is mainly for a silhouette-based sketching interface for the design of 3D objects including self-intersecting objects.
Publisher
한국정보과학회
Issue Date
2006-09
Language
Korean
Citation

정보과학회논문지 : 소프트웨어 및 응용, v.33, no.9, pp.741 - 750

ISSN
1229-6848
URI
http://hdl.handle.net/10203/23371
Appears in Collection
RIMS Journal Papers
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