자기폐색 물체의 2D커브로부터의 3D 모델링

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dc.contributor.authorCordier, Fredericko
dc.contributor.authorSeo, Hyewonko
dc.contributor.authorCho, Young-Sangko
dc.date.accessioned2011-04-26T02:29:26Z-
dc.date.available2011-04-26T02:29:26Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2006-09-
dc.identifier.citation정보과학회논문지 : 소프트웨어 및 응용, v.33, no.9, pp.741 - 750-
dc.identifier.issn1229-6848-
dc.identifier.urihttp://hdl.handle.net/10203/23371-
dc.description.abstractIn this paper, we propose a method for reconstructing a 3D object (or a set of objects) from a 2D drawing provided by a designer. The input 2D drawing consists of a set of contours that may partially overlap each other or be self-overlapping. Accordingly, the resulting 3D object(s) may occlude each other or be self-occluding. The proposed method is composed of three major steps: 2D contour analysis, 3D skeleton computation, and 3D object construction. Our main contribution is to compute the 3D skeleton from the self-intersecting 2D counterpart. We formulate the 3D skeleton construction problem as a sequence of optimization problems, to shape the skeleton and place it in the 3D space while satisfying C1-continuity and intersection-free conditions. Our method is mainly for a silhouette-based sketching interface for the design of 3D objects including self-intersecting objects.-
dc.languageKorean-
dc.language.isokoen
dc.publisher한국정보과학회-
dc.title자기폐색 물체의 2D커브로부터의 3D 모델링-
dc.typeArticle-
dc.type.rimsART-
dc.citation.volume33-
dc.citation.issue9-
dc.citation.beginningpage741-
dc.citation.endingpage750-
dc.citation.publicationname정보과학회논문지 : 소프트웨어 및 응용-
dc.contributor.localauthorCordier, Frederic-
dc.contributor.localauthorSeo, Hyewon-
dc.contributor.localauthorCho, Young-Sang-
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