Tessellation-enabled shader for a bandwidth-limited 3D graphics engine

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Issue Date
2008-09-21
Language
ENG
Citation

IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, pp.367 - 370

ISSN
0886-5930
URI
http://hdl.handle.net/10203/155304
Appears in Collection
EE-Conference Papers(학술회의논문)
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