DC Field | Value | Language |
---|---|---|
dc.contributor.author | Chung, K. | - |
dc.contributor.author | Yu, C.-H. | - |
dc.contributor.author | Kim, D. | - |
dc.contributor.author | Kim, Lee-Sup | - |
dc.date.accessioned | 2013-03-19T03:32:04Z | - |
dc.date.available | 2013-03-19T03:32:04Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2008-09-21 | - |
dc.identifier.citation | IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, v., no., pp.367 - 370 | - |
dc.identifier.issn | 0886-5930 | - |
dc.identifier.uri | http://hdl.handle.net/10203/155304 | - |
dc.language | ENG | - |
dc.title | Tessellation-enabled shader for a bandwidth-limited 3D graphics engine | - |
dc.type | Conference | - |
dc.identifier.scopusid | 2-s2.0-57849106427 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 367 | - |
dc.citation.endingpage | 370 | - |
dc.citation.publicationname | IEEE 2008 Custom Integrated Circuits Conference, CICC 2008 | - |
dc.identifier.conferencecountry | United States | - |
dc.identifier.conferencecountry | United States | - |
dc.contributor.localauthor | Kim, Lee-Sup | - |
dc.contributor.nonIdAuthor | Chung, K. | - |
dc.contributor.nonIdAuthor | Yu, C.-H. | - |
dc.contributor.nonIdAuthor | Kim, D. | - |
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