A New Approach for the Synthesis of Glistening Effect in Deformable Anatomical Objects Displayed with Haptic Feedback

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An environment mapping approach for texture mapping of anatomical objects with glistening was studied and implemented in surgical simulation. A classifier based on the generalized goal of achieving glistening effect, which depends on the underlying physics and the mapped data, was used as a visual metric and shown to be realistic in the presence of achieving was compared with the standard texture mapping approached used in existing surgical simulation methods that generally suffer from texture stretching and with little or no glistening effect. In our work, we have successfully applied environment mapping techniques for realistic real-time rendering of anatomical objects. We also show several examples of anatomical objects with glistening effects that mimic real anatomical objects.
Issue Date
2002
Language
ENG
Citation

the 10th annual

URI
http://hdl.handle.net/10203/137277
Appears in Collection
ME-Conference Papers(학술회의논문)
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