Random-accessible compressed triangle meshes

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With the exponential growth in size of geometric data, it is becoming increasingly important to make effective use of multilevel caches, limited disk storage, and bandwidth. As a result, recent work in the visualization community has focused either on designing sequential access compression schemes or on producing cache-coherent layouts of (uncompressed) meshes for random access. Unfortunately combining these two strategies is challenging as they fundamentally assume conflicting modes of data access. In this paper, we propose a novel order-preserving compression method that supports transparent random access to compressed triangle meshes. Our decompression method selectively fetches from disk, decodes, and caches in memory requested parts of a mesh. We also provide a general mesh access API for seamless mesh traversal and incidence queries. While the method imposes no particular mesh layout, it is especially suitable for cache-oblivious layouts, which minimize the number of decompression 1/O requests and provide high cache utilization during access to decompressed, in-memory portions of the mesh. Moreover, the transparency of our scheme enables improved performance without the need for application code changes. We achieve compression rates on the order of 20:1 and significantly improved 1/O performance due to reduced data transfer. To demonstrate the benefits of our method, we implement two common applications as benchmarks. By using cache-oblivious layouts for the input models, we observe 2-6 times overall speedup compared to using uncompressed meshes.
Publisher
IEEE COMPUTER SOC
Issue Date
2007-11
Language
English
Article Type
Article; Proceedings Paper
Keywords

FLOATING-POINT DATA; LAYOUTS; SCHEME

Citation

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.13, pp.1536 - 1543

ISSN
1077-2626
DOI
10.1109/TVCG.2007.70585
URI
http://hdl.handle.net/10203/91497
Appears in Collection
CS-Journal Papers(저널논문)
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