Efficient edge function based anisotropic texture filtering

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In texture mapping, anisotropic filtering methods, which require more texels, have been proposed for high-quality images. Memory bandwidth, however, is still limited by a bottleneck in the texture-filtering hardware. In this paper, we propose anisotropic texture filtering based on edge function. In generating the weight that plays a key role in filtering texels loaded from memory, the edge function gives accurate contribution of texels to the pixel intensity. The quality of images is superior to other methods. For images of the same quality, our method requires less than half the texels of other methods. In other words, the improvement in performance is more than twice that of other methods.
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Issue Date
2004-04
Language
English
Article Type
Letter
Citation

IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES, v.E87A, pp.964 - 970

ISSN
0916-8508
URI
http://hdl.handle.net/10203/84172
Appears in Collection
EE-Journal Papers(저널논문)
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