Adaptive tessellation of PN triangles using minimum-artifact edge linking

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The PN triangle method [1] has a great significance in processing tessellation at the hardware level without software assistance. Despite its significance, however, the conventional PN triangle method has certain defects such as inefficient GE operation and degradation of visual quality. Because the method tessellates a curved surface according to the user-defined fixed LOD (Level Of Detail). In this paper, we propose adaptive tessellation of PN triangles using minimum-artifact edge linking. Through this method, higher efficiency of tessellation and better quality of scene are obtained by adaptivity and mini mum-artifact edge linking, respectively. This paper also presents a hardware architecture of a PN triangle method using adaptive LOD, which is not a burden for overall 3D graphics hardware.
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Issue Date
2004-10
Language
English
Article Type
Article
Citation

IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES, v.E87A, pp.2821 - 2828

ISSN
0916-8508
URI
http://hdl.handle.net/10203/78631
Appears in Collection
EE-Journal Papers(저널논문)
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