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Results 21-28 of 28 (Search time: 0.006 seconds).

NO Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)
21
Age-related gait motion transformation based on biomechanical observations

Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; Eom, Haegwang; Choi, Byungkuk; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.28, no.3-4, 2017-05

22
Sparse Rig Parameter Optimization for Character Animation

Song, Jaewon; Ribera, Roger Blanco I.; Cho, Kyungmin; You, Mi; Lewis, JP; Choi, Byungkuk; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.36, no.2, pp.85 - 94, 2017-05

23
Interactive Rigging with Intuitive Tools

Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.34, no.7, pp.123 - 132, 2015-10

24
On-line real-time physics-based predictive motion control with balance recovery

Han, Da Seong; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER GRAPHICS FORUM, v.33, no.2, pp.245 - 254, 2014-05

25
Simulating SPH Fluid with Multi-Level Vorticity

Jang, Taekwon; Ribera, Roger Blanco i; Bae, Jinhyuk; Noh, Junyong, The International Journal of Virtual Reality, v.10, no.1, pp.21 - 27, 2011-05

26
Facial retargeting with automatic range of motion alignment

Blanco i Ribera, Roger; Zell, Eduard; Lewis, J. P.; Noh, Junyong; Botsch, Mario, ACM TRANSACTIONS ON GRAPHICS, v.36, no.4, pp.1 - 12, 2017-07

27
Physics-based Full-body Soccer Motion Control for Dribbling and Shooting

Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Sung-Yong; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.4, pp.1 - 12, 2019-07

28
Realistic paint simulation based on fluidity, diffusion, and absorption

You, Mi; Jang, Taekwon; Cha, Seunghoon; Kim, Jihwan; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.24, no.3-4, pp.297 - 306, 2013-05

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