Interactive Rigging with Intuitive Tools

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Rigging is a core element in the process of bringing a 3D character to life. The rig defines and delimits the motions of the character and provides an interface for an animator with which to interact with the 3D character. The quality of the rig has a key impact on the expressiveness of the character. Creating a usable, rich, production ready rig is a laborious task requiring direct intervention by a trained professional because the goal is difficult to achieve with fully automatic methods. We propose a semi-automatic rigging editing framework which eases the need for manual intervention while maintaining an important degree of control over the final rig. Starting by automatically generated base rig, we provide interactive operations which efficiently configure the skeleton structure and mesh skinning.
Publisher
WILEY-BLACKWELL
Issue Date
2015-10
Language
English
Article Type
Article
Citation

COMPUTER GRAPHICS FORUM, v.34, no.7, pp.123 - 132

ISSN
0167-7055
DOI
10.1111/cgf.12751
URI
http://hdl.handle.net/10203/205568
Appears in Collection
GCT-Journal Papers(저널논문)
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