Browse "Graduate School of Culture Technology(문화기술대학원)" by Title 

Showing results 1221 to 1240 of 2443

1221
Plex: finger-worn textile sensor for mobile interaction during activities

Yoon, Sang Ho; Huo, Ke; Ramani, Karthik, UbiComp '14: The 2014 ACM Conference on Ubiquitous Computing, ACM SIGCHI AND SIGMOBILE, 2014-09-13

1222
Plucking Buttons: An Alternate Soft Button Input Method on Touch Screens for Musical Interaction

Lee, Jangwon; Yeo, Woon Seung, Sound and Music Computing Conference, Sound and Music Computing (SMC), 2013-08-01

1223
PocketVAE: a two step model for groove generation and control = PocketVAE: 두 단계 접근을 이용한 그루브 생성 및 제어 모델link

Lee, Kyung Yun; Nam, Juhan; et al, 한국과학기술원, 2021

1224
Polyphonic Piano Transcription Using Autoregressive Multi-State Note Model

Kwon, Taegyun; Jeong, Dasaem; Nam, Juhan, The 21th International Society for Music Information Retrieval Conference (ISMIR), International Society for Music Information Retrieval, 2020-10-14

1225
Popstage : spatio-temporal matching based stage cross-editing video generation = 시공간 매칭 기반 무대 교차편집 영상 자동 생성link

Lee, Dawon; Noh, Junyong; et al, 한국과학기술원, 2019

1226
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching

Lee, DaWon; Noh, Junyong; Yoo, Jung Eun; Cho, Kyungmin; Kim, Bumki; Im, Gyeonghun, SIGGRAPH Asia 2022, Association for Computing Machinery, 2022-12-06

1227
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching

Lee, Dawon; Yoo, Jung Eun; Cho, Kyungmin; Kim, Bumki; Gyeonghun Im; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.41, no.6, pp.1 - 13, 2022-12

1228
Pose estimation of a fast-moving articulated hand = 빠른 움직임의 손 관절 자세 추정link

Park, Gabyong; Woo, Woontack; et al, 한국과학기술원, 2020

1229
Pose Space Editing of Blendshape Based Facial Animation

Seol, Yeongho; Lewis, J.P.; Kim, Paul Hyunjin; Seo, Jaewoo; Noh, Junyong, The CGI Workshop on VFX, Animation, and Stereo Movies, 2011, CGI, 2011-06-12

1230
Position based foam simulation = 위치기반 역학을 이용한 거품 시뮬레이션link

Kim, Hee-Young; 김희영; et al, 한국과학기술원, 2011

1231
PostAR: Design a responsive reading system with multiple interactions for campus augmented posters

Liu, Shuo; Jang, Seogsung; Woo, Woontack, 18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019, pp.114 - 117, Institute of Electrical and Electronics Engineers Inc., 2019-10

1232
Poster: A Pilot Study on Stepwise 6-DoF Manipulation of Virtual 3D Objects using Smartphone in Wearable Augmented Reality Environment

Woo, Woontack; Ha, Taejin, 3DUI 2013, pp.137 - 138, IEEE, 2013-03-16

1233
Practical Character Physics for Animators

Shapiro, Ari; Lee, Sung-Hee, IEEE COMPUTER GRAPHICS AND APPLICATIONS, v.31, no.4, pp.45 - 55, 2011-07

1234
Predicting error rates in pointing regardless of target motion = 타겟 움직임에 무관한 마우스 포인팅 에러율 예측 모델link

Park, Eunji; Lee, Byungjoo; et al, 한국과학기술원, 2019

1235
Predicting Museum Visitors’ Artwork Preference through Deep Learning

Yi, Taeha; Kim, Hwan; Lee, Ji-Hyun, Archives of Design Research, v.35, no.4, pp.309 - 323, 2022-11

1236
Prediction of localization error in generation of virtual source = 가상음원 구현에 따른 음상정위 오차link

Song, Min-Ho; 송민호; et al, 한국과학기술원, 2013

1237
Preliminary performance tests on artificial neural network models for opening strategies of double skin envelopes in winter

Moon, Jin Woo; Lee, Ji-Hyun; Chang, Jae. D.; Kim, Sooyoung, ENERGY AND BUILDINGS, v.75, pp.301 - 311, 2014-06

1238
Presence of peer influence on cognitive process in the perception of abstract paintings = 일반인의 평가 정보가 추상회화 감상자의 인지 과정에 미치는 영향의 존재에 대한 연구link

Jin, Yong-Jin; 진용진; et al, 한국과학기술원, 2010

1239
Preserving Human Perspectives in Cultural Heritage Acoustics: Distance Cues and Proxemics in Aural Heritage Fieldwork

Kolar, Miriam A.; Ko, Doyuen; Kim, Sungyoung, ACOUSTICS, v.3, no.1, pp.156 - 176, 2021-03

1240
Press'Em: Simulating Varying Button Tactility via FDVV Models

Liao, Yi-Chi; Kim, Sunjun; Lee, Byungjoo; Oulasvirta, Antti, ACM CHI Conference on Human Factors in Computing Systems (CHI), ASSOC COMPUTING MACHINERY, 2020-04

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