Performance improvement in volume rendering algorithm입체 묘사 기법의 성능 향상에 관한 연구

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The depth information of surface is introduced to volume rendering algorithmto reduce the computation time and the 3-D interpolation algorithm based on surface gradient is porposed to alleviate the strip artifacts due to anisotropic resolution of the original 3-D image data. By providing depth information using run-length code for each slices, the unnecessary sampling points can be is eliminated on the ray tracing and the rendering time is reduced by one-fourth compared with the conventional case. Anisotropic resolution of the volume data produces discontinuous gradient vectors which result in the artifacts on the 3-D image. Using the proposed surface orientationbased interpolation, these artifacts have been reduced drastically, which is confirmed by computer simulation.
Advisors
Ra, Jong-Beomresearcher나종범researcher
Description
한국과학기술원 : 전기 및 전자공학과,
Publisher
한국과학기술원
Issue Date
1991
Identifier
67864/325007 / 000891335
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 전기 및 전자공학과, 1991.2, [ [iii], 35 p. ]

URI
http://hdl.handle.net/10203/38013
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=67864&flag=dissertation
Appears in Collection
EE-Theses_Master(석사논문)
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