Performance improvement in volume rendering algorithm입체 묘사 기법의 성능 향상에 관한 연구

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dc.contributor.advisorRa, Jong-Beom-
dc.contributor.advisor나종범-
dc.contributor.authorLee, Min-Seoup-
dc.contributor.author이민섭-
dc.date.accessioned2011-12-14T01:57:10Z-
dc.date.available2011-12-14T01:57:10Z-
dc.date.issued1991-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=67864&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/38013-
dc.description학위논문(석사) - 한국과학기술원 : 전기 및 전자공학과, 1991.2, [ [iii], 35 p. ]-
dc.description.abstractThe depth information of surface is introduced to volume rendering algorithmto reduce the computation time and the 3-D interpolation algorithm based on surface gradient is porposed to alleviate the strip artifacts due to anisotropic resolution of the original 3-D image data. By providing depth information using run-length code for each slices, the unnecessary sampling points can be is eliminated on the ray tracing and the rendering time is reduced by one-fourth compared with the conventional case. Anisotropic resolution of the volume data produces discontinuous gradient vectors which result in the artifacts on the 3-D image. Using the proposed surface orientationbased interpolation, these artifacts have been reduced drastically, which is confirmed by computer simulation.eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.titlePerformance improvement in volume rendering algorithm-
dc.title.alternative입체 묘사 기법의 성능 향상에 관한 연구-
dc.typeThesis(Master)-
dc.identifier.CNRN67864/325007-
dc.description.department한국과학기술원 : 전기 및 전자공학과, -
dc.identifier.uid000891335-
dc.contributor.localauthorRa, Jong-Beom-
dc.contributor.localauthor나종범-
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