(A) design of a cross-media 3.0 production model with a bridged narrative.연결형 내러티브 구조를 가진 크로스미디어 3.0 제작모델 디자인

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dc.contributor.advisorShi, Chung-Kon-
dc.contributor.advisor시정곤-
dc.contributor.authorHa, Si-Nae-
dc.contributor.author하시내-
dc.date.accessioned2011-12-13T06:19:42Z-
dc.date.available2011-12-13T06:19:42Z-
dc.date.issued2011-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=467624&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/35013-
dc.description학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2011.2, [ v, 62 p. ]-
dc.description.abstractThis research investigates a structure of cross-media 3.0 productions and suggests a prototype to manage multiple contents through disparate media and to evaluate a specific production. In this environment, it is important to obtain the ability that organizes numerous media and delivers a variety of stories to each platform on time and within budget. A cross-media 3.0 production provides a ‘bridge’ and ‘navigation’ because the truest form of these productions drives the audience to use ‘Call-To-Action’. To realize these characteristic aspects, a cross-media production should have a directed and networked management system that leads the audience along a wellorganized path. The author examines the structure of five cross-media productions; ‘Scorched (AU)’, ‘The Truth about Marika (SW)’, ‘Emmerdale Online (UK)’, ‘Harpers’s Island & Globe (USA)’, and ‘True Blood (USA)’. These cases presents in context of (i) analyzing a fundamental structure of cross-media 3.0 surroundings, (ii) suggesting a cross-media 3.0 model with a bow-tie graph, and (iii) how to produce and distribute multi-layered contents across media. Based on this case investigation, I create a ‘Cross-Media 3.0 Manager’ whose tool aims at scheduling diverse media in preproduction stage and evaluating the whole process of productions. This paper attempts to outline of a cross-media 3.0 production and to predict the usefulness and necessity of this proposed model for potential cross-media producers.eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectNetwork Theory-
dc.subjectMultiple Platforms-
dc.subjectCross-media 3.0 production-
dc.subjectBow-Tie Graph-
dc.subject크로스미디어 경영 및 관리 기술-
dc.subject나비넥타이형 그래프-
dc.subject네트워크 이론-
dc.subject크로스미디어 3.0 제작-
dc.subjectCross-Media Management Theory-
dc.title(A) design of a cross-media 3.0 production model with a bridged narrative.-
dc.title.alternative연결형 내러티브 구조를 가진 크로스미디어 3.0 제작모델 디자인-
dc.typeThesis(Master)-
dc.identifier.CNRN467624/325007 -
dc.description.department한국과학기술원 : 문화기술대학원, -
dc.identifier.uid020093573-
dc.contributor.localauthorShi, Chung-Kon-
dc.contributor.localauthor시정곤-
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