(A) study on an interactive and realistic humna motion animation자연스러운 인간동작생성에 관한 연구

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Human motion generation is one of the important issues in computer animation. To generate a realistic human motion, various information of body joints are needed, and dynamics is the solution to this. However, formalizing complex human motions and solving the equations are computationally expensive. To find an interactive and realistic human motion, we made use of dynamic properties which allow us to use several key human motion factors. In this paper, we propose an aggregation method using fuzzy logic to merge these human factors. We suggested and implemented an animation system model based on this method, and numerous experimental results showed that the proposed method generates a fast and realistic human motion.
Advisors
Wohn, Kwang-Yoenresearcher원광연researcher
Description
한국과학기술원 : 전산학과,
Publisher
한국과학기술원
Issue Date
1994
Identifier
69603/325007 / 000923389
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 전산학과, 1994.2, [ iii, 54 p. ]

URI
http://hdl.handle.net/10203/34062
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=69603&flag=dissertation
Appears in Collection
CS-Theses_Master(석사논문)
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