(A) study on an interactive and realistic humna motion animation자연스러운 인간동작생성에 관한 연구

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dc.contributor.advisorWohn, Kwang-Yoen-
dc.contributor.advisor원광연-
dc.contributor.authorLee, Ji-Yun-
dc.contributor.author이지연-
dc.date.accessioned2011-12-13T05:55:49Z-
dc.date.available2011-12-13T05:55:49Z-
dc.date.issued1994-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=69603&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/34062-
dc.description학위논문(석사) - 한국과학기술원 : 전산학과, 1994.2, [ iii, 54 p. ]-
dc.description.abstractHuman motion generation is one of the important issues in computer animation. To generate a realistic human motion, various information of body joints are needed, and dynamics is the solution to this. However, formalizing complex human motions and solving the equations are computationally expensive. To find an interactive and realistic human motion, we made use of dynamic properties which allow us to use several key human motion factors. In this paper, we propose an aggregation method using fuzzy logic to merge these human factors. We suggested and implemented an animation system model based on this method, and numerous experimental results showed that the proposed method generates a fast and realistic human motion.eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.title(A) study on an interactive and realistic humna motion animation-
dc.title.alternative자연스러운 인간동작생성에 관한 연구-
dc.typeThesis(Master)-
dc.identifier.CNRN69603/325007-
dc.description.department한국과학기술원 : 전산학과, -
dc.identifier.uid000923389-
dc.contributor.localauthorWohn, Kwang-Yoen-
dc.contributor.localauthor원광연-
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CS-Theses_Master(석사논문)
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