DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | 우운택 | - |
dc.contributor.author | Baeck, Minju | - |
dc.contributor.author | 백민주 | - |
dc.date.accessioned | 2024-07-30T19:30:47Z | - |
dc.date.available | 2024-07-30T19:30:47Z | - |
dc.date.issued | 2024 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=1096183&flag=dissertation | en_US |
dc.identifier.uri | http://hdl.handle.net/10203/321398 | - |
dc.description | 학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2024.2,[iv, 27 p. :] | - |
dc.description.abstract | We propose ‘SyncPIE’, an innovative mobile heads-up information system that combines AR head-worn devices with smartwatch bezel-based input to address the challenges of low accuracy and divided attention in mobile augmented reality interaction. Despite the potential of the bezel-initiated touch gesture of smartwatches for eye-free interaction in a mobile context, its application in AR environments has not yet been fully explored. The SyncPIE system includes GlancePIE, an AR interface with a three-layer hierarchical pie menu allowing users to quickly view multiple options, and TouchPIE, which includes three bezel-based smartwatch touch interfaces designed for input without looking at the watch. Among the interfaces are the bezel-initiated BTS (Bezel-to-Slide) and BTap (Bezel-Tap), along with newly developed STB (Slide-to-Bezel), all tailored for AR integration. To investigate the potential of smartwatches bezel-based mobile interaction, we conducted two studies evaluating TouchPIE’s performance, usability, and social acceptability in both standing and walking scenarios. The STB method outperformed other bezel-initiated gestures in terms of speed, accuracy and usability. In addition, when evaluating the trade-offs and benefits of dual device use, the STB method demonstrated faster and better usability as well as lower mental load and arm fatigue compared to mid-air gestures, particularly in walking scenarios. This research opens new possibilities for mobile extended reality interaction methods in smartwatch and AR environments. | - |
dc.language | eng | - |
dc.publisher | 한국과학기술원 | - |
dc.subject | 웨어러블 기기▼a모바일 정보 접근▼a스마트워치▼a확장현실 안경▼a베젤 기반 터치 인풋▼a파이메뉴▼a사용자 연구 | - |
dc.subject | Wearable devices▼aMobile information access▼aSmartwatch▼aExtended reality glasses▼aBezel-based touch input▼aPie menu▼aUser study | - |
dc.title | SyncPIE: mobile heads-up XR information access via bezel-based smartwatch touch interface | - |
dc.title.alternative | SyncPIE: 베젤 기반 스마트워치 터치 인터페이스를 통한 모바일 헤드업 XR 정보 접근 | - |
dc.type | Thesis(Master) | - |
dc.identifier.CNRN | 325007 | - |
dc.description.department | 한국과학기술원 :문화기술대학원, | - |
dc.contributor.alternativeauthor | Woo, Woontack | - |
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