Personalizing game spaces regarding individuals’ visual-motor skills시각 운동 협응 능력 측정을 통한 게임 디자인의 개인화

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In a game, players share the same game space and perform gameplays to achieve the same goal. Resulted by the skill difference among players, the difficulty of a game can be perceived differently. Some players may perform better than the game designers’ intended goal, and others may perform poorly. Herein lies the challenge: personalized game designs should be provided so that individuals can perform the score the designer intended. To do so, each individuals’ visual motor coordination skill was measured by the MTA model. After that, we developed a difficulty balancing technique that determines the game design based on the measured skill. At last, we introduce SML, three games with difficulty balancing technique applied. To verify that the model works, each player played both the personally designed and on average designed SML game. As a result, we were able to observe that the game with the personalized design was played as intended by designers. In addition, the game experience of players was observed through a survey.
Description
한국과학기술원 :문화기술대학원,
Publisher
한국과학기술원
Issue Date
2022
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2022.2,[iv, 23 p. :]

Keywords

Visual motor integration skill▼aPersonalized game design▼aGame difficulty▼aDifficulty adjustment▼aMoving Target Selection; 시각 운동 협응 능력▼a맞춤형 게임 디자인▼a게임 난이도▼a난이도 조정▼a움직이는 타깃 획득

URI
http://hdl.handle.net/10203/308283
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=1000335&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
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