학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2020.2,[iv, 33 p. :]
rhythm game▼amusic game▼aHuman-computer Interaction(HCI)▼aVirtual Reality(VR)▼auser experience▼aperceived usability▼aspatial collision input▼agesture-based input; 리듬 게임▼a음악 게임▼a인간-컴퓨터 상호작용▼a가상현실▼a유저 경험▼a지각된 사용성▼a공간 충돌 입력▼a제스처 기반 입력
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.