A Dynamic Time Warping Based Algorithm to Evaluate Kinect-Enabled Home-Based Physical Rehabilitation Exercises for Older People

Cited 27 time in webofscience Cited 19 time in scopus
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dc.contributor.authorYu, Xiaoqunko
dc.contributor.authorXiong, Shupingko
dc.date.accessioned2019-08-19T10:20:11Z-
dc.date.available2019-08-19T10:20:11Z-
dc.date.created2019-07-15-
dc.date.created2019-07-15-
dc.date.created2019-07-15-
dc.date.issued2019-07-
dc.identifier.citationSENSORS, v.19, no.13, pp.1 - 17-
dc.identifier.issn1424-8220-
dc.identifier.urihttp://hdl.handle.net/10203/264274-
dc.description.abstractOlder people face difficulty engaging in conventional rehabilitation exercises for improving physical functions over a long time period due to the passive nature of the conventional exercise, inconvenience, and cost. This study aims to develop and validate a dynamic time warping (DTW) based algorithm for assessing Kinect-enabled home-based physical rehabilitation exercises, in order to support auto-coaching in a virtual gaming environment. A DTW-based algorithm was first applied to compute motion similarity between two time series from an individual user and a virtual coach. We chose eight bone vectors of the human skeleton and body orientation as the input features and proposed a simple but innovative method to further convert the DTW distance to a meaningful performance score in terms of the percentage (0-100%), without training data and experience of experts. The effectiveness of the proposed algorithm was validated through a follow-up experiment with 21 subjects when playing a Tai Chi exergame. Results showed that the algorithm scores had a strong positive linear relationship (r = 0.86) with experts' ratings and the calibrated algorithm scores were comparable to the gold standard. These findings suggested that the DTW-based algorithm could be effectively used for automatic performance evaluation of an individual when performing home-based rehabilitation exercises.-
dc.languageEnglish-
dc.publisherMDPI-
dc.titleA Dynamic Time Warping Based Algorithm to Evaluate Kinect-Enabled Home-Based Physical Rehabilitation Exercises for Older People-
dc.typeArticle-
dc.identifier.wosid000477045000043-
dc.identifier.scopusid2-s2.0-85069268426-
dc.type.rimsART-
dc.citation.volume19-
dc.citation.issue13-
dc.citation.beginningpage1-
dc.citation.endingpage17-
dc.citation.publicationnameSENSORS-
dc.identifier.doi10.3390/s19132882-
dc.contributor.localauthorXiong, Shuping-
dc.description.isOpenAccessY-
dc.type.journalArticleArticle-
dc.subject.keywordAuthoraging-
dc.subject.keywordAuthorphysical function-
dc.subject.keywordAuthorrehabilitation exercise-
dc.subject.keywordAuthorKinect-
dc.subject.keywordAuthordynamic time warping-
dc.subject.keywordAuthorautomatic coaching-
dc.subject.keywordAuthorexergame-
dc.subject.keywordPlusINTERVENTIONS-
dc.subject.keywordPlusRELIABILITY-
dc.subject.keywordPlusTECHNOLOGY-
dc.subject.keywordPlusPREVENTION-
dc.subject.keywordPlusSTRENGTH-
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