Projective Motion Correction with Contact Optimization

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When motion capture data is applied to virtual characters, the applied motion often exhibits geometric and physical errors, which necessitates a cumbersome refinement process. We present a novel framework to efficiently obtain a corrected motion as well as its supporting contact information from multi-contact motion capture data. To this end, first, we present a projective dynamics-based method for optimizing character motions. By carefully defining objective functions and constraints using differential representation of motions, we develop a highly efficient motion optimizer that can create geometrically and dynamically adjusted motions given reference motion data and contact information. Second, we develop a contact optimizer that finds a set of contacts that allows the motion optimizer to generate a motion that best follows the reference motion under dynamic and geometric constraints. This is achieved by iteratively improving the hypothesis on the best set of contacts by getting feedback from the motion optimizer. We demonstrate that our method significantly improves the naturalness of a wide range of motion capture data, from walking to rolling.
Publisher
IEEE COMPUTER SOC
Issue Date
2019-04
Language
English
Article Type
Article
Citation

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.25, no.4, pp.1746 - 1759

ISSN
1077-2626
DOI
10.1109/TVCG.2018.2818721
URI
http://hdl.handle.net/10203/251989
Appears in Collection
GCT-Journal Papers(저널논문)
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