Projective Motion Correction with Contact Optimization

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dc.contributor.authorLee, Sukwonko
dc.contributor.authorLee, Sung-Heeko
dc.date.accessioned2019-03-20T00:59:15Z-
dc.date.available2019-03-20T00:59:15Z-
dc.date.created2018-06-09-
dc.date.created2018-06-09-
dc.date.issued2019-04-
dc.identifier.citationIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.25, no.4, pp.1746 - 1759-
dc.identifier.issn1077-2626-
dc.identifier.urihttp://hdl.handle.net/10203/251989-
dc.description.abstractWhen motion capture data is applied to virtual characters, the applied motion often exhibits geometric and physical errors, which necessitates a cumbersome refinement process. We present a novel framework to efficiently obtain a corrected motion as well as its supporting contact information from multi-contact motion capture data. To this end, first, we present a projective dynamics-based method for optimizing character motions. By carefully defining objective functions and constraints using differential representation of motions, we develop a highly efficient motion optimizer that can create geometrically and dynamically adjusted motions given reference motion data and contact information. Second, we develop a contact optimizer that finds a set of contacts that allows the motion optimizer to generate a motion that best follows the reference motion under dynamic and geometric constraints. This is achieved by iteratively improving the hypothesis on the best set of contacts by getting feedback from the motion optimizer. We demonstrate that our method significantly improves the naturalness of a wide range of motion capture data, from walking to rolling.-
dc.languageEnglish-
dc.publisherIEEE COMPUTER SOC-
dc.titleProjective Motion Correction with Contact Optimization-
dc.typeArticle-
dc.identifier.wosid000460319500009-
dc.identifier.scopusid2-s2.0-85044380972-
dc.type.rimsART-
dc.citation.volume25-
dc.citation.issue4-
dc.citation.beginningpage1746-
dc.citation.endingpage1759-
dc.citation.publicationnameIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS-
dc.identifier.doi10.1109/TVCG.2018.2818721-
dc.contributor.localauthorLee, Sung-Hee-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorCharacter animation-
dc.subject.keywordAuthormotion capture-
dc.subject.keywordAuthormotion retargeting-
dc.subject.keywordAuthormulti-contact-
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