Machine learning-based skeleton extraction for sports pose estimation운동 자세 인식을 위한 기계 학습 기반의 사람 관절 위치 추정 기법

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With the increasing interests in Augmented Reality (AR), the physical interactive entertainments are becoming popular. Among the entertainments related with AR, especially indoor screen sports are attracting people’s interests since they are not limited to the variations of weather, time, and region. In this paper, we propose a method to estimate human joint position in sports simulator using depth information. While most of the human pose estimation algorithms require the use of expensive sensors or high-performance GPUs, this study proposes a method that allows the achievement of accurate analysis even with lower priced sensor, a single depth camera. In this paper, an SVM (Support Vector Machine)-based human pose estimation algorithm was used with a single depth camera, which performs well even with a CPU without additional calibration. The proposed SVM-based joint estimation algorithm using depth information has been experimentally verified in a screen horse riding simulator environment.
Advisors
Myung, Hyunresearcher명현researcher
Description
한국과학기술원 :건설및환경공학과,
Publisher
한국과학기술원
Issue Date
2017
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 건설및환경공학과, 2017.2,[iii, 32 p. :]

Keywords

Human pose estimation; Skeleton extraction; Machine Learning; SVM; Sports Pose Estimation; Support Vector Machine; 관절추정; 머신러닝; 기계학습; 서포트벡터머신; 운동자세인식

URI
http://hdl.handle.net/10203/242670
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=675060&flag=dissertation
Appears in Collection
EE-Theses_Master(석사논문)
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