Age-related gait motion transformation based on biomechanical observationsAge-related gait motion transformation based on biomechanical observations

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We present a novel approach for synthesizing human gait motions according to a range of input ages by transforming a given motion based on biomechanical observations. Given an original motion, our method first extracts gait cycles that are periodically defined by foot contact on the ground and then transforms the original motion to achieve a desirable posture and motions that respectively correspond to the input age. Among many biomechanical features that gradually change with aging, we mainly focus on spatiotemporal and kinematic features as well as postural changes. Exploiting these features, we formulate the biomechanical changes as continuous functions that reflect visually significant features corresponding to the input age. Finally, we demonstrate that our system can automatically generate plausible gait motions given a wide range of input ages.
Publisher
The International Conference on Computer Animation and Social Agent
Issue Date
2017-05-23
Language
English
Citation

The International Conference on Computer Animation and Social Agent(CASA) 2017

ISSN
1546-4261
DOI
10.1002/cav.1774
URI
http://hdl.handle.net/10203/224610
Appears in Collection
GCT-Conference Papers(학술회의논문)
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