MobyDick: An Interactive Multi-swimmer Exergame

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The unique aquatic nature of swimming makes it very difficult to use social or technical strategies to mitigate the tediousness of monotonous exercises. In this study, we propose MobyDick, a smartphone-based multi-player exergame designed to be used while swimming, in which a team of swimmers collaborate to hunt down a virtual monster. In this paper, we present a novel, holistic game design that takes into account both human factors and technical challenges. Firstly, we perform a comparative analysis of a variety of wireless networking technologies in the aquatic environment and identify various technical constraints on wireless networking.Secondly, we develop a single phone-based inertial and barometric stroke activity recognition system to enable precise, real-time game inputs. Thirdly, we carefully devise a multi-player interaction mode viable in the underwater environment highly limiting the abilities of human communication. Finally, we prototype MobyDick on waterproof offthe-shelf Android phones, and deploy it to real swimming pool environments (n = 8). Our qualitative analysis of user interview data reveals certain unique aspects of multi-player swimming games.
Publisher
Association for Computing Machinery, Inc
Issue Date
2014-11-03
Language
English
Citation

12th ACM Conference on Embedded Networked Sensor Systems, SenSys 2014, pp.76 - 90

DOI
10.1145/2668332.2668352
URI
http://hdl.handle.net/10203/192261
Appears in Collection
IE-Conference Papers(학술회의논문)CS-Conference Papers(학술회의논문)
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