DC Field | Value | Language |
---|---|---|
dc.contributor.author | Choi, Woohyeok | ko |
dc.contributor.author | Oh, Jeungmin | ko |
dc.contributor.author | Park, Taiwoo | ko |
dc.contributor.author | Kang, Sungjun | ko |
dc.contributor.author | Moon, Miri | ko |
dc.contributor.author | Lee, Uichin | ko |
dc.contributor.author | Hwang, Inseok | ko |
dc.contributor.author | Song, Junehwa | ko |
dc.date.accessioned | 2014-12-09T01:04:19Z | - |
dc.date.available | 2014-12-09T01:04:19Z | - |
dc.date.created | 2014-11-30 | - |
dc.date.created | 2014-11-30 | - |
dc.date.created | 2014-11-30 | - |
dc.date.issued | 2014-11-03 | - |
dc.identifier.citation | 12th ACM Conference on Embedded Networked Sensor Systems, SenSys 2014, pp.76 - 90 | - |
dc.identifier.uri | http://hdl.handle.net/10203/192261 | - |
dc.description.abstract | The unique aquatic nature of swimming makes it very difficult to use social or technical strategies to mitigate the tediousness of monotonous exercises. In this study, we propose MobyDick, a smartphone-based multi-player exergame designed to be used while swimming, in which a team of swimmers collaborate to hunt down a virtual monster. In this paper, we present a novel, holistic game design that takes into account both human factors and technical challenges. Firstly, we perform a comparative analysis of a variety of wireless networking technologies in the aquatic environment and identify various technical constraints on wireless networking.Secondly, we develop a single phone-based inertial and barometric stroke activity recognition system to enable precise, real-time game inputs. Thirdly, we carefully devise a multi-player interaction mode viable in the underwater environment highly limiting the abilities of human communication. Finally, we prototype MobyDick on waterproof offthe-shelf Android phones, and deploy it to real swimming pool environments (n = 8). Our qualitative analysis of user interview data reveals certain unique aspects of multi-player swimming games. | - |
dc.language | English | - |
dc.publisher | Association for Computing Machinery, Inc | - |
dc.title | MobyDick: An Interactive Multi-swimmer Exergame | - |
dc.type | Conference | - |
dc.identifier.scopusid | 2-s2.0-84914181244 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 76 | - |
dc.citation.endingpage | 90 | - |
dc.citation.publicationname | 12th ACM Conference on Embedded Networked Sensor Systems, SenSys 2014 | - |
dc.identifier.conferencecountry | US | - |
dc.identifier.conferencelocation | Memphis Convention Center, TN | - |
dc.identifier.doi | 10.1145/2668332.2668352 | - |
dc.contributor.localauthor | Lee, Uichin | - |
dc.contributor.localauthor | Song, Junehwa | - |
dc.contributor.nonIdAuthor | Choi, Woohyeok | - |
dc.contributor.nonIdAuthor | Oh, Jeungmin | - |
dc.contributor.nonIdAuthor | Park, Taiwoo | - |
dc.contributor.nonIdAuthor | Kang, Sungjun | - |
dc.contributor.nonIdAuthor | Moon, Miri | - |
dc.contributor.nonIdAuthor | Hwang, Inseok | - |
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