Application of 3D sound technology to mobile device

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dc.contributor.authorPark, Youngjin-
dc.contributor.authorJo, H-
dc.contributor.authorHwang,S-
dc.contributor.authorKwon, B-
dc.date.accessioned2013-03-28T04:07:19Z-
dc.date.available2013-03-28T04:07:19Z-
dc.date.created2012-02-06-
dc.date.issued2007-09-09-
dc.identifier.citationMobile HCI 2007, v., no., pp. --
dc.identifier.urihttp://hdl.handle.net/10203/162716-
dc.description.abstractTo generate effective 3D sound, HRTFs have been used to two channel speaker systems or headphone/earphone based VAD systems. We suggest two conceptual ideas about 3D sound reproduction based on HRTFs: HRTF customization and considering near-field HRTF. We focus on a feasibility of application of the two ideas to mobile devices. For human-mobile interaction, those will be able to provide users with proper sound cues. Moreover, we introduce sound source localization technique using TDOA of a pair of microphones. Using this technique in mobile device, the direction of user can be estimated with acceptable accuracy, and this can assist sound enhancement and visual system.-
dc.languageENG-
dc.titleApplication of 3D sound technology to mobile device-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.publicationnameMobile HCI 2007-
dc.identifier.conferencecountrySingapore-
dc.identifier.conferencecountrySingapore-
dc.contributor.localauthorPark, Youngjin-
dc.contributor.nonIdAuthorJo, H-
dc.contributor.nonIdAuthorHwang,S-
dc.contributor.nonIdAuthorKwon, B-
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ME-Conference Papers(학술회의논문)
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