Showing results 1 to 5 of 5
A virtual reality based fire training simulator integrated with fire dynamics data Cha, Moohyun; Han, Soonhung; Lee, Jaikyung; Choi, Byungil, FIRE SAFETY JOURNAL, v.50, pp.12 - 24, 2012-05 |
GPU-accelerated white-light scanning interferometer for large-area, high-speed surface profile measurements You, Joonho; KIM, Young-Jin; Kim, Seung-Woo, INTERNATIONAL JOURNAL OF NANOMANUFACTURING, v.8, no.1-2, pp.31 - 39, 2012-01 |
GPU-based real-time soft tissue deformation with cutting and haptic feedback Courtecuisse, Hadrien; Jung, Hoe-Ryong; Allard, Jeremie; Duriez, Christian; Lee, Doo-Yong; Cotin, Stephane, PROGRESS IN BIOPHYSICS MOLECULAR BIOLOGY, v.103, no.2-3, pp.159 - 168, 2010-12 |
Shallow water equation의 2D SPH 기반 해법을 이용한 인터랙티브 해수면의 실시간 시뮬레이션 = Real-time simulation of an interactive ocean surface using 2D SPH-based solution of the shallow water equationslink 이효광; Lee, Hyo-Kwang; et al, 한국과학기술원, 2010 |
Solving the Shallow Water equations using 2D SPH particles for interactive applications Lee, Hyokwang; Han, Soonhung, VISUAL COMPUTER, v.26, no.6-8, pp.865 - 872, 2010-06 |
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