Showing results 144 to 163 of 600
GeniAuti: Toward Data-Driven Interventions to Challenging Behaviors of Autistic Children through Caregivers' Tracking Jo, Eunkyung; Park, Seora; Bang, Hyeonseok; Hong, Youngeun; Kim, Yeni; Choi, Jungwon; Kim, Bung Nyun; et al, Proceedings of the ACM on Human-Computer Interaction, v.6, no.CSCW1, pp.1 - 27, 2022-04 |
Give the people what they want: studying end-user needs for enhancing the web Lee, Tak Yeon; Bederson, Benjamin B., PEERJ COMPUTER SCIENCE, 2016-11 |
Grounding abstract object characteristics in embodied interactions van Rompay, T; Hekkert, P; Saakes, D; Russo, B, ACTA PSYCHOLOGICA, v.119, no.3, pp.315 - 351, 2005-07 |
Guidelines for Contextual Motion Design of a Humanoid Robot Jung, Jinyung; Kanda, Takayuki; Kim, Myung-Suk, INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS, v.5, no.2, pp.153 - 169, 2013-04 |
HCI in Korea: Where imagination becomes reality Lee, Kun-Pyo; Nam, Tek-Jin, Interactions, v.22, no.1, pp.49 - 51, 2015-01 |
HCI Korea and the SIGCHI Korea chapter Kujala, Tuomo; Lee, Geehyuk; Lee, Hwanyong; Lim, Youn-kyung; Lee, Uichin, INTERACTIONS, v.21, no.6, pp.84 - 84, 2014-10 |
Hello There! Is Now a Good Time to Talk?: Opportune Moments for Proactive Interactions with Smart Speakers Cha, Narae; Kim, Auk; Park, Cheul Young; Kang, Soowon; Park, Mingyu; Lee, Jae-Gil; Lee, Sangsu; et al, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.4, no.3, pp.1 - 28, 2020-09 |
HeyTeddy: Conversational Test-Driven Development for Physical Computing Kim, Yoonji; Choi, Youngkyung; Kang, Daye; Lee, Minkyeong; Nam, Tek-Jin; Bianchi, Andrea, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.3, no.4, pp.1 - 21, 2019-12 |
Hi, KIA! 기계 학습을 이용한 기동어 기반 감성 분류![]() 김태수; 김영우; 김근형; 김철민; 전형석; 석현정, 감성과학, v.24, no.1, pp.91 - 104, 2021-03 |
How Agile is Your Design Business? Kwon, Yeunyoung; Nam, Ki-Young; Chung, Kyung-Won, dmi: Review, v.27, no.4, pp.36 - 43, 2016-12 |
How Do People Adapt to Use of an IoT Air Purifier?: From Low Expectation to Minimal Use Cho, Minji; Lee, Sangsu; Lee, Kun-Pyo, INTERNATIONAL JOURNAL OF DESIGN, v.13, no.3, pp.21 - 38, 2019-12 |
How do you feel online? Exploiting smartphone sensors to detect transitory emotions during social media use Ruensuk, M; Cheon, E; Hong, Hwajung; Ian Roland, Oakley, PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT, v.4, no.4, 2020-12 |
How Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment? Lee, Narae; Lee, Y.; Lee, Woohun, Archives of Design Research, v.30, no.3, pp.113 - 125, 2017-05 |
Human-centered product design and development Chen, Chun-Hsien; Sato, Keiichi; Lee, Kun-Pyo, ADVANCED ENGINEERING INFORMATICS, v.23, pp.140 - 141, 2009-04 |
I-Eng: an interactive toy for second-language learning Jeong, Hayeon; Saakes, Daniel Pieter; Lee, Uichin, INTERACTIONS, v.23, no.2, pp.14 - 15, 2016-03 |
ICSID 2001 Seoul Kyung-Won Chung, 디자인네트, no.10, pp.34 - 43, 1997-10 |
Identifying product opportunity based on interactivity Maeng, S.; Kim, D.; Lee, S.-S.; Lee, K.-P., COMMUNICATIONS IN COMPUTER AND INFORMATION SCIENCE, v.173 CCIS, no.PART 1, pp.67 - 71, 2011 |
Identifying the Attributes of Designers Thinking in the Design Process Lee, Woohun, BULLETIN OF JAPANESE SOCIETY FOR THE SCIENCE OF DESIGN(ヂザイン學硏究), v.42, no.4, pp.57 - 66, 1995-12 |
Image Color Adjustment for Harmony with a Target Color Kim, Eun Jin; Suk, Hyeon-Jeong, COLOR RESEARCH AND APPLICATION, v.43, no.1, pp.75 - 88, 2018-02 |
Impact of digital traces on the appreciation of movie contents Lee, Moon Hwan; Cha, Seijin; Nam, Tek-Jin, DIGITAL CREATIVITY, v.26, no.3-4, pp.287 - 303, 2015-10 |
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