Showing results 1 to 6 of 6
How much Screen Information can you handle? Making a Subway Ticket Machine more Accessible to the Elderly Kim, Haechan; Lee, Yong Ki; CHO, Minji; Kwon, SoYoung; Lee, Jaemyung; Lee, Kun Pyo, IASDR 2015, iasdr, 2015-11-04 |
Reducing customers' food waste at restaurants : (An) ideation board game as sensitizing tool for service designers = 레스토랑에서 고객의 음식물 쓰레기 줄이기 : 서비스 디자이너를위한 감성적 도구로 사용되는 아이디어 보드 게임link Thamjamrassri, Punyotai; Lee, Kun Pyo; et al, 한국과학기술원, 2017 |
Social or Financial Goals?: Comparative Analysis of User Behaviors in Couchsurfing and Airbnb Jung, Jiwon; Yoon, Susik; Kim, Seunghyun; Park, Sangkeun; Lee, Kun Pyo; Lee, Uichin, 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016, pp.2857 - 2863, Association for Computing Machinery, 2016-05-09 |
Sonic-badminton: Audio-augmented Badminton game for blind people Kim, Shin; Lee, Kun Pyo; Nam, Tek Jin, ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), ACM Special Interest Group on Computer-Human Interaction (SIGCHI), 2016-05 |
Timelessness: User Experience of unplanned Smartphone Use Lee, Yong Ki; Lim, Youn Kyung; Lee, Kun Pyo, Designing Interactive Systems Conference 2016 (DIS 2016), pp.73 - 83, ACM, 2016-06-06 |
사용자 스트레스에 미치는 영향을 고려한 스마트폰 메신저 알림 시스템 디자인에 대한 연구 = A study on notification system design of smartphone messenger considering the user’s stresslink 윤성혁; Yoon, SungHyuk; et al, 한국과학기술원, 2015 |
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