Adaptive Real-Time Polling Service for On-Line Gaming Traffic in IEEE 802.16e/m System

Cited 1 time in webofscience Cited 0 time in scopus
  • Hit : 396
  • Download : 6
We propose a new adaptive real-time polling service (artPS) scheme in order to adaptively allocate polling resources upon arrival of non-periodic real-time on-line gaming packets. Performance evaluation shows that the proposed artPS scheme increases a system capacity of 3.4 - 13.5%, compared to that of the rtPS scheme, by reducing the amount of the polling resources to 67.6 - 77.2% of that of the conventional rtPS scheme. The proposed artPS scheme is shown to be very effective for accommodating non-periodic real-time traffic like on-line gaming traffic.
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Issue Date
2010-10
Language
English
Article Type
Article
Citation

IEEE COMMUNICATIONS LETTERS, v.14, no.10, pp.987 - 989

ISSN
1089-7798
DOI
10.1109/LCOMM.2010.081610.100536
URI
http://hdl.handle.net/10203/96721
Appears in Collection
EE-Journal Papers(저널논문)
Files in This Item
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 1 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0