An effective load balancing scheme for 3D texture-based sort-last parallel volume rendering on GPU clusters

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We present an adaptive dynamic load balancing scheme for 3D texture based sort-last parallel volume rendering on a PC cluster equipped with GPUs. Our scheme exploits not only task parallelism but also data parallelism during rendering by combining the hierarchical data structures (octree and parallel BSP tree) in order to skip empty regions and distribute proper workloads to rendering nodes. Our scheme can also conduct a valid parallel rendering and image compositing in visibility order by employing a 3D clustering algorithm. To alleviate the imbalance when the transfer function is changed, a load rebalancing is inexpensively supported by exchanging only needed data. A detailed performance analysis is provided and scaling characteristics of our scheme are discussed. These show that our scheme can achieve significant performance gains by increasing parallelism and decreasing synchronizing costs compared to the traditional static distribution schemes.
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Issue Date
2008-03
Language
English
Article Type
Article
Keywords

DATA SETS; ALGORITHM

Citation

IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E91D, pp.846 - 856

ISSN
0916-8532
URI
http://hdl.handle.net/10203/92916
Appears in Collection
MS-Journal Papers(저널논문)
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