A feature-based approach to facial expression cloning

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dc.contributor.authorPark, Bko
dc.contributor.authorChung, HJko
dc.contributor.authorNishita, Tko
dc.contributor.authorShin, Sung-Yongko
dc.date.accessioned2013-03-08T06:09:06Z-
dc.date.available2013-03-08T06:09:06Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2005-07-
dc.identifier.citationCOMPUTER ANIMATION AND VIRTUAL WORLDS, v.16, no.3-4, pp.291 - 303-
dc.identifier.issn1546-4261-
dc.identifier.urihttp://hdl.handle.net/10203/92304-
dc.description.abstractIn this paper, we present a feature-based approach to cloning facial expressions from an input face model to an output model, using predefined source key-models and the corresponding target key-models. Adopting a scattered data interpolation technique, our approach consists of two parts: analysis of face key-models and synthesis of facial expressions. In the analysis part carried out once at the beginning, key-models are segmented automatically into five regions, each containing one of five facial features, that is, eyes, cheeks, and the mouth, which give rise to five sets of source key-shapes and the corresponding sets of target key-shapes. Using the key-shapes of each source feature, those of the corresponding target feature are parameterized. In the synthesis part, given a sequence of face models comprising an input animation, five output features are obtained separately by blending their own target key-shapes. These separately produced features are combined to synthesize the output face model at each frame. Our feature-based approach enables cloning of diverse expressions including asymmetric ones convincingly with a small number of face key-models while exhibiting an on-line, real-time performance. Copyright (c) 2005 John Wiley & Sons, Ltd.-
dc.languageEnglish-
dc.publisherJOHN WILEY & SONS LTD-
dc.subjectANIMATION-
dc.titleA feature-based approach to facial expression cloning-
dc.typeArticle-
dc.identifier.wosid000232568000015-
dc.identifier.scopusid2-s2.0-27144508112-
dc.type.rimsART-
dc.citation.volume16-
dc.citation.issue3-4-
dc.citation.beginningpage291-
dc.citation.endingpage303-
dc.citation.publicationnameCOMPUTER ANIMATION AND VIRTUAL WORLDS-
dc.identifier.doi10.1002/cav.81-
dc.contributor.localauthorShin, Sung-Yong-
dc.contributor.nonIdAuthorPark, B-
dc.contributor.nonIdAuthorChung, HJ-
dc.contributor.nonIdAuthorNishita, T-
dc.type.journalArticleArticle; Proceedings Paper-
dc.subject.keywordAuthorfacial animation-
dc.subject.keywordAuthorvirtual humans and avatars-
dc.subject.keywordAuthormotion retargeting-
dc.subject.keywordAuthoremotions and personality-
dc.subject.keywordPlusANIMATION-
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