DC Field | Value | Language |
---|---|---|
dc.contributor.author | 이재화 | ko |
dc.contributor.author | 석현정 | ko |
dc.date.accessioned | 2013-03-07T15:29:43Z | - |
dc.date.available | 2013-03-07T15:29:43Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2008-06 | - |
dc.identifier.citation | 감성과학, v.11, no.2, pp.257 - 269 | - |
dc.identifier.issn | 1226-8593 | - |
dc.identifier.uri | http://hdl.handle.net/10203/90539 | - |
dc.description.abstract | Three experiments were carried out in order to determine whether users have longer using time, better recall of product information, and flow in an aesthetically appealing product (media player) in products offering good usability. For the experiment, fourteen emotional words were employed which were made up of 8 aesthetic and 6 usability words. In a preliminary experiment, the subjects freely used three media players and selected emotional words by a 7-point likert scale to distinguish a group of similar usability value and another group contrary to the other in aesthetic and usability value. (N=18) In the main experiment, it was hypothesized that users use more and have more flow and recalled information in the case of the aesthetically appealing product. Therefore, in the main experiment, we measured how much time subjects spent using the product and asked them to make an assumption regarding the time spent by the group that has the same usability value. We then examined the time they spent and the gap between the actual and estimated time. We also calculated the amount of menu information recalled via a questionnaire. In the last experiment, we selected the group of products contrary to each other in aesthetic and usability value and assessed the differences in using time, recall of product information, and flow. (N=18) The empirical results provide evidence that aesthetically appealing products are associated with greater flow and recall of product information than other products, thus supporting the hypothesis. In addition, it was found that there is a positive correlation between the aesthetically appealing product and flow index as well as with recalled information. | - |
dc.language | Korean | - |
dc.publisher | 한국감성과학회 | - |
dc.title | 제품의 심미성이 제품의 사용시간, 몰입도, 정보 기억도에 미치는 영향 | - |
dc.title.alternative | The Influence of an Aesthetically Appealing Product on the Using Time, Flow, and Recall Memory | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.citation.volume | 11 | - |
dc.citation.issue | 2 | - |
dc.citation.beginningpage | 257 | - |
dc.citation.endingpage | 269 | - |
dc.citation.publicationname | 감성과학 | - |
dc.identifier.kciid | ART001249922 | - |
dc.contributor.localauthor | 석현정 | - |
dc.contributor.nonIdAuthor | 이재화 | - |
dc.subject.keywordAuthor | 심미성 | - |
dc.subject.keywordAuthor | 사용성 | - |
dc.subject.keywordAuthor | 관심도 | - |
dc.subject.keywordAuthor | 기억도 | - |
dc.subject.keywordAuthor | 몰입도 | - |
dc.subject.keywordAuthor | 미디어플레이어 | - |
dc.subject.keywordAuthor | Aesthetic | - |
dc.subject.keywordAuthor | Usability | - |
dc.subject.keywordAuthor | Interest | - |
dc.subject.keywordAuthor | Using time | - |
dc.subject.keywordAuthor | Flow | - |
dc.subject.keywordAuthor | Recall information | - |
dc.subject.keywordAuthor | Media Player | - |
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