A Hybrid Driving Simulator with Dynamics-Driven Motion and Data-Driven Motion

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In driving simulator technology, which reproduces the sense of motion in a virtual reality environment, various research activities are attempting to enhance realism. Recently studies have focused on a data-driven method of generating motion; this method records the motions of real objects and regenerates them in a simulation system. By providing a simulator with real motion data, this method can easily guarantee realism without complicated dynamics models and equation solvers. This paper proposes a hybrid method of generating controllable motion in a driving simulator through the application of a data-driven motion generation method and a dynamics-based motion generation method. The driving data acquired from a real vehicle are parsed into motion blocks with a dynamic model of the vehicle; the motion blocks are then stored in the database. In real-time simulation, a natural motion stream is generated by a process of searching for and synthesizing optimal motion blocks from the database and is synthesized with dynamics-based motion again. A more realistic sense of motion can be generated by parameterizing the current simulation state and user requirements.
Publisher
SAGE PUBLICATIONS LTD
Issue Date
2008-07
Language
English
Article Type
Article
Citation

SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, v.84, no.7, pp.359 - 371

ISSN
0037-5497
DOI
10.1177/0037549708097536
URI
http://hdl.handle.net/10203/90191
Appears in Collection
ME-Journal Papers(저널논문)
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