An interactive data-driven driving simulator using motion blending

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Compared to the motion equations the data-driven method can simulate reality from sampling of real motions but real-time interaction between a user and the simulator is problematic. Existing data-driven motion generation methods simply record and replay the motion of the vehicle. Character animation technology enables a user to control motions that are generated by a motion capture database and an appropriate motion control algorithm. We propose a data-driven motion generation method and implement a driving simulator by adapting the method of motion capture. The motion data sampled from a real vehicle are transformed into appropriate data structures called motion blocks, and then a series of motion blocks are saved into the motion database. During simulation, the driving simulator searches for and synthesizes optimal motion blocks from the motion database and generates motion streams that reflect the current simulation conditions and parameterized user demands. We demonstrate the proposed method through experiments with the driving simulator. (c) 2008 Elsevier B.V. All rights reserved.
Publisher
ELSEVIER SCIENCE BV
Issue Date
2008-05
Language
English
Article Type
Article
Citation

COMPUTERS IN INDUSTRY, v.59, no.5, pp.520 - 531

ISSN
0166-3615
DOI
10.1016/j.compind.2008.01.002
URI
http://hdl.handle.net/10203/89946
Appears in Collection
ME-Journal Papers(저널논문)
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