Augmented E-commerce: Making augmented reality usable in everyday E-commerce with laser projection tracking

Cited 3 time in webofscience Cited 0 time in scopus
  • Hit : 452
  • Download : 0
Advances in network and mobile communication technologies enabled transformations of markets to the forms of E-commerce. However, current E-commerce technologies cannot provide enough information on the physical dimension, material color, and tactile impression of the products. There exists fundamental discrepancy between the internet-based cyber world and the user's real environment. By superimposing 3D virtual products on the user's real environment, Augmented Reality (AR) technologies might resolve this discrepancy. However, AR implementations often require bulky infrastructures and/or laborious installations, and hence are not easily available. In this paper, we present a marker-free, easy-to-use, and stand-alone AR system based on laser projection tracking (AR Pointer). A prototype of Augmented E-commerce system was developed based on AR Pointer technology. Using this system, untrained users can just "Put & feel a product" in order to find the match of the virtual model of a product in the real environment.
Publisher
SPRINGER-VERLAG BERLIN
Issue Date
2004
Language
English
Article Type
Article; Proceedings Paper
Citation

INTERACTIVE MULTIMEDIA AND NEXT GENERATION NETWORKS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.3311, pp.242 - 251

ISSN
0302-9743
URI
http://hdl.handle.net/10203/83633
Appears in Collection
ID-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 3 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0