Browse "School of Computing(전산학부)" by Author Lee, Geehyuk

Showing results 1 to 60 of 184

1
A feasibility study of sixth sense computing scenarios in a wearable community

Lee, Seunghwan; Kim, Hojin; Yun, Sumi; Lee, Geehyuk, 12th International Conference on Human-Computer Interaction, HCI International 2007, no.PART 2, pp.1155 - 1164, 2007-07-22

2
A Group-Aware Middleware for Ubiquitous Computing Environments

Lee, DongMan; Han, Seunghyun; Park, Insuk; Kang, SaeHoon; Lee, Kyungmin; Hyun, SoonJoo; Lee, Young-Hee; et al, ICAT 2004, pp.291 - 298, IEEE, 2004-11

3
A Small Virtual Keyboard is Better for Intermittent Text Entry on a Pen-Equipped Tablet

Gu, Jiseong; Shim, Youngbo; KIM, SUNBUM; Lee, Geehyuk, 2018 ACM International Conference on Interactive Surfaces and Spaces, ISS 2018, pp.167 - 175, ACM Special Interest Group on Computer-Human Interaction (SIGCHI), 2018-11-27

4
A TV pointing device using LED directivity

Lee, Geehyuk; Lee, Seunghwan; Bang, Won-Chul; Kim, Yeunbae, 2011 IEEE International Conference on Consumer Electronics, ICCE 2011, pp.619 - 620, IEEE, 2011-01-09

5
A TV Remote Pointing Device Using LED Directivity

Lee, Geehyuk; Han, Jaehyun; Lee, Seunghwan, The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, pp.331 - 338, ACM SIGCHI, 2012-11-29

6
Accelerometer signal processing for user activity detection

Baek, J.; Lee, Geehyuk; Park, W.; Yun, B.-J., LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.3215, no.0, pp.573 - 580, 2004

7
An adaptive speed-call list algorithm and its evaluation with ESM

Lee, Seunghwan; Seo, Jungsuk; Lee, Geehyuk, 28th Annual CHI Conference on Human Factors in Computing Systems, CHI 2010, pp.2019 - 2022, CHI, 2010-04-10

8
An experience sampling system for context-aware mobile application development

Seo, Jungsuk; Lee, Seunghwan; Lee, Geehyuk, 1st International Conference on Design, User Experience and Usability: Theory, Methods, Tools and Practice, DUXU 2011, Held as Part of 14th International Conference on Human-Computer Interaction, HCI International 2011, pp.648 - 657, DUXU, 2011-07-09

9
An LED display using active reflectors and free-space optical transmission

Lee, Geehyuk; Ahn, Yuri, ACM SIGGRAPH 2008 Posters 2008, SIGGRAPH'08, 2008-08-11

10
Analog realization of arbitrary one-dimensional maps

Hernandez, ED; Lee, Geehyuk; Farhat, NH, IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS I-FUNDAMENTAL THEORY AND APPLICATIONS, v.50, no.12, pp.1538 - 1547, 2003-12

11
Analysis of internet users' interests based on windows GUI messages

Choi , Jinhyuk; Lee, Geehyuk; Um, Yonghoon, 12th International Conference on Human-Computer Interaction, HCI International 2007, no.PART 4, pp.881 - 888, 2007-07-22

12
Analysis of perceptual difference according to design parameters and method of the vibrotactile compliance illusion feedback = 진동 촉각적 컴플라이언스 일루전 피드백의 설계 인자 및 방법에 따른 인지적 차이 분석link

Han, Joyoung; Lee, Geehyuk; et al, 한국과학기술원, 2022

13
Applying Real-Time Text on Instant Messaging for a Rapid and Enriched Conversation Experience

Kim, Chang-Min; Yi, Hyeon-Beom; Nam, Ji-Won; Lee, Geehyuk, DIS2017, ACM, 2017-06-13

14
Area gestures for a laptop computer enabled by a hover-tracking touchpad

Choi, Sangwon; Gu, Jiseong; Han, Jaehyun; Lee, Geehyuk, The 10th Asia Pacific Conference on Computer Human Interaction, pp.119 - 124, Human Centered Design Organization and ACM, 2012-08-30

15
AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss

Kim, Daehwa; Park, Keunwoo; Lee, Geehyuk, 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, Association for Computing Machinery, 2021-05-08

16
Auto-switching list search interface for touchscreen smartwatches

JUNG, JINGUN; Lee, Sangyoon; ahn, sunggeun; Lee, Geehyuk, 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2018, pp.1 - 10, Association for Computing Machinery, Inc, 2018-09-03

17
Back Keyboard: A backside keyboard of mobile devices using QWERTY layout

Kim, Hwan; Row, Yea-kyung; Lee, Geehyuk, CHI EA '12, pp.1583 - 1588, ACM, 2012-05-10

18
BetweenKeys: Looking for room between keys

Yoon, Youngwoo; Lee, Geehyuk, 12th International Conference on Human-Computer Interaction, HCI International, 2007, no.PART 2, pp.504 - 512, 2007-07-22

19
Bidirectional interaction utilizing tactile output seamlessly in a touch input space = 터치 입력 공간에서 촉각 출력을 긴밀하게 활용하는 양방향 인터랙션link

Jung, Jingun; Lee, Geehyuk; et al, 한국과학기술원, 2021

20
Circle & identify: Interactivity-augmented object recognition for handheld devices

Sohn B.; Lee, Geehyuk, UIST 2005: 18th Annual ACM Symposium on User Interface Software and Technology, pp.107 - 110, 2005-10-23

21
Co-speech gesture generation for embodied conversational agents = 대화 에이전트를 위한 발화 제스처 생성 연구link

Yoon, Youngwoo; Lee, Geehyuk; et al, 한국과학기술원, 2022

22
Comparison of Three QWERTY Keyboards for a Smartwatch

Hong, Joggi; Heo, Seongkook; Isokoski, Poika; Lee, Geehyuk, INTERACTING WITH COMPUTERS, v.28, no.6, pp.811 - 825, 2016-11

23
Comparison of Two Target Selection Methods for Two-Thumb Touchpad Typing

Son, Jeongmin; Lee, Geehyuk, International Journal of Human–Computer Interaction, v.33, no.10, pp.799 - 812, 2017-01

24
COMPUTER SYSTEM FOR PROVIDING TACTILE INTERFACE FOR REAL-TIME TWO-DIMENSIONAL TACTILE INPUT/OUTPUT INTERACTION OF VISUALLY IMPAIRED PEOPLE, AND OPERATING METHOD THEREOF

Lee, Geehyuk; Jung, Jingun; Son, Sunmin; Lee, Sangyoon; Kim, Yeonsu

25
Context-aware photo selection for promoting photo consumption on a mobile phone

Yoon, Youngwoo; Ahn, Yuri; Lee, Geehyuk; Hong, Sungmoo; Kim, Minjeong, 10th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2008, pp.33 - 42, 2008-09-02

26
Counting steps using impact oscillator model

Lee, Geehyuk; Baek, J, ELECTRONICS LETTERS, v.42, pp.960 - 961, 2006-08

27
Creating Haptic Illusion of Compliance for Tangential Force Input using Vibrotactile Actuator

Heo, Seongkook; Lee, Geehyuk, 30th Annual ACM Symposium on User Interface Software and Technology (UIST), pp.21 - 23, ACM SIGCHI and SIGGRAPH, 2017-10-23

28
DeepFisheye: Near-Surface Multi-Finger Tracking Technology Using Fisheye Camera

Pak, Keunwoo; Kim, Sunbum; Yoon, Youngwoo; Kim, Tae-kyun; Lee, Geehyuk, ACM Symposium on User Interface Software and Technology (UIST), pp.1132 - 1146, ACM, 2020-10-23

29
Defining basic archetypes of an intelligent agent’s behaviour in an open-ended interactive environment

Park, Richard Chulwoo; Ko, Donghyeon; Kim, Hyunjung; Han, Seung Hyeon; Lim, Jee Bin; Goo, Jiseong; Lee, Geehyuk; et al, DIGITAL CREATIVITY, v.31, no.2, pp.65 - 81, 2020-04

30
Demonstrating Gamepad with Programmable Haptic Texture Analog Buttons

Shim, Youngbo; Lee, Geehyuk, The 31st Annual ACM Symposium on User Interface Software and Technology, UIST2018, pp.194 - 196, Association for Computing Machinery, Inc, 2018-10-14

31
Design and comparison of acceleration methods for touchpad

Yun, Sumi; Lee, Geehyuk, 25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007, pp.2801 - 2812, 2007-04-28

32
Design and Evaluation of Semi-Transparent Keyboards on a Touchscreen Tablet

Kim, Sunjun; Lee, Geehyuk, 2018 ACM International Conference on Interactive Surfaces and Spaces, ISS 2018, pp.155 - 166, ACM Special Interest Group on Computer-Human Interaction (SIGCHI), 2018-11-27

33
Design of acceleration feedback of UGV using a Stewart platform

Park, Keunwoo; Youn, Eunhye; Kim, Sunbum; Kim, Yeonsu; Lee, Geehyuk, 2021 21st International Conference on Control, Automation and Systems (ICCAS), pp.79 - 82, IEEE, 2021-10-12

34
Design of Interaction Techniques for Clickable Touch Screens

Lee, Seunghwan; Lee, Geehyuk, 26th Australian Computer-Human Interaction Conference, OzCHI 2014, pp.568 - 577, Association for Computing Machinery, Inc, 2014-12-05

35
Design of light finger tap classifying system using bio-acoustic signals = 생체 진동 신호를 이용한 가벼운 손가락 탭 제스처 구분 시스템 디자인link

Park, Keunwoo; Lee, Geehyuk; et al, 한국과학기술원, 2017

36
Designing a Non-contact Wearable Tactile Display Using Airflows

Lee, Jaeyeon; Lee, Geehyuk, ACM Symposium on User Interface Software and Technology (UIST 2016), pp.183 - 194, ACM SIGCHI and SIGGRAPH, 2016-10-16

37
Designing a user interface for a painting application supporting real watercolor painting processes

Yeom, Jiho; Lee, Geehyuk, The 10th Asia Pacific Conference on Computer Human Interaction, pp.219 - 226, Human Centered Design Organization and ACM, 2012-08-30

38
Designing a user interface for painting applications to support real watercolor painting processes

Yeom, Jiho; Lee, Geehyuk, International Journal of Innovative Computing, v.9, no.12, pp.4631 - 4645, 2013-12

39
Designing Direct Writing Pen Interface for Improving Usability = 사용성 향상을 위한 직접 필기 펜 인터페이스 디자인 연구link

Gu, Jiseong; Lee, Geehyuk; et al, 한국과학기술원, 2021

40
Designing for hover-and force-enriched touch interaction

Heo, Seongkook; Han, Jaehyun; Lee, Geehyuk, 25th Australian Computer-Human Interaction Conference, OzCHI 2013, pp.68 - 87, Springer Verlag, 2013-11

41
Designing Rich Touch Interaction through Proximity and 2.5D Force Sensing Touchpad

Heo, Seongkook; Han, Jaehyun; Lee, Geehyuk, The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, pp.401 - 404, ACM SIGCHI, 2013-11-28

42
Designing Touch Gestures Using the Space around the Smartwatch as Continuous Input Space

Han, Jaehyun; Ahn, Sunggeun; Park, Keunwoo; Lee, Geehyuk, 12th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS), pp.210 - 219, ACM, 2017-10-20

43
Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard

Lee, Sangyoon; Lee, Jaeyeon; Lee, Geehyuk, 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, pp.25:1 - 25:12, ACM Special Interest Group on Computer-Human Interaction (SIGCHI), 2019-05-06

44
Diagnosing and coping with mode errors in using a dual-language keyboard = 이중 언어 키보드 사용 환경에서의 모드 에러 진단 및 대처 방안에 대한 탐구link

Lee, Sangyoon; Lee, Geehyuk; et al, 한국과학기술원, 2018

45
DiaQwerty: QWERTY Variants to Better Utilize the Screen Area of a Round or Square Smartwatch

KIM, SUNBUM; ahn, sunggeun; Lee, Geehyuk, 13th ACM International Conference on Interactive Surfaces and Spaces, ISS 2018, pp.147 - 153, Association for Computing Machinery, Inc, 2018-11-27

46
Differential method against motion artefacts in skin conductance response measurement

Lee, Geehyuk; Choi, J, ELECTRONICS LETTERS, v.43, pp.375 - 377, 2007-03

47
Digital rubbing: Playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing

Kim, Hyunjung; Kim, Seoktae; Lee, Boram; Pak, Jinhee; Sohn, M; Lee, Geehyuk; Lee, Woohun, 28th Annual CHI Conference on Human Factors in Computing Systems, pp.2337 - 2342, Association for Computing Machinery (ACM), 2008-04-05

48
Distogram: A translation-and rotation-invariant and scale-covariant signiture of a primitive shape

Lee, Geehyuk; Sohn, Misook, Asia Pacific Neural Network Assembly (APNNA), v.4, pp.1847 - 1851, 2002-11-01

49
Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality

손정민; Ahn, Sunggeun; Kim, Sunbum; Lee, Geehyuk, 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022, Association for Computing Machinery, 2022-05

50
Effect of hovering contact point feedback on transferring two-thumb smartphone typing skill to touchpad controllers = 스마트폰의 양 엄지 문자 입력 스킬을 터치패드 컨트롤러로 이식할 때 호버 접점 피드백의 효과link

Son, Jeongmin; Lee, Geehyuk; et al, 한국과학기술원, 2021

51
Effect of Tactile Feedback for Button GUI on Mobile Touch Devices

Shin, Heesook; Lim, Jeong-Mook; Lee, Jong-Uk; Lee, Geehyuk; Kyung, Ki-Uk, ETRI JOURNAL, v.36, no.6, pp.979 - 987, 2014-12

52
Electronic device for supporting finger pinch interaction using return loss of radio frequency signal and operating method thereof

Lee, Geehyuk; Kim, Daehwa; Park, Keunwoo

53
Enriching Mobile Touch Interaction using Normal and Tangential Forces = 수직 및 수평 힘을 이용한 모바일 터치 인터랙션의 증강link

Heo, Seongkook; 허성국; et al, 한국과학기술원, 2017

54
Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality

KIM, SUNBUM; Lee, Geehyuk, 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), IEEE, 2024-03-16

55
Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction Restorable Backspace

Arif, Ahmed Sabbir; Lee, Geehyuk; Kim, Sunjun; Stuerzlinger, Wolfgang; Mazalek, Ali, 34th Annual Conference on Human Factors in Computing Systems, CHI 2016, pp.5151 - 5162, Association for Computing Machinery, 2016-05-07

56
Evaluation of edge-based interaction on a square smartwatch

Ahn, Sunggeun; Lee, Jaeyeon; Park, Keunwoo; Lee, Geehyuk, INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, v.109, pp.68 - 78, 2018-01

57
Expanding touch input vocabulary by using consecutive distant taps

Heo, Seongkook; Gu, Jiseong; Lee, Geehyuk, Conference on Human Factors in Computing Systems, pp.2597 - 2606, ACM Special Interest Group on Computer-Human Interaction (SIGCHI), 2014-04-28

58
ExpanStick: Augmenting Gamepad Thumbstick using Force at the Limit

Shim, Youngbo Aram; Lee, Sangyoon; Yi, HyeonBeom; Lee, Geehyuk, The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), pp.588 - 610, ACM, 2023-10-13

59
ExpanStick: Augmenting Gamepad Thumbstick using Force at the Limit

Shim, Youngbo Aram; Lee, Sangyoon; Yi, Hyeonbeom; Lee, Geehyuk, Proceedings of the ACM on Human-Computer Interaction, v.7, 2023-09

60
Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller

Kim, Sun Bum; Shim, Youngbo; Lee, Geehyuk, The 28th ACM Symposium on Virtual Reality Software and Technology, VRST 2022, Association for Computing Machinery, 2022-11-29

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