DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, JS | ko |
dc.contributor.author | Park, Kyu Ho | ko |
dc.date.accessioned | 2013-03-03T15:24:38Z | - |
dc.date.available | 2013-03-03T15:24:38Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2001-09 | - |
dc.identifier.citation | IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E84D, no.9, pp.1266 - 1274 | - |
dc.identifier.issn | 0916-8532 | - |
dc.identifier.uri | http://hdl.handle.net/10203/79226 | - |
dc.description.abstract | We present a scalable parallel rasterizer based on our interleaved scanline rasterization. The sorting overhead of a conventional scanline-based parallel rendering approach has been studied and removed by implementing a scanline assignment hardware. All advantages of the scanline-based parallel rendering are kept such that a good scalability and a small memory usage are achieved. Our architecture is evaluated precisely by a discrete event-based simulation, and the rendering performance and utilization are shown for a various number of rasterizers. The simulation results show more than 8 Mtriangles/s of performance with 64 rasterization engines running at 10 MHz. | - |
dc.language | English | - |
dc.publisher | IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG | - |
dc.title | A PC-based scalable parallel rasterizer using interleaved scanline rasterization | - |
dc.type | Article | - |
dc.identifier.wosid | 000171700500014 | - |
dc.identifier.scopusid | 2-s2.0-0035445874 | - |
dc.type.rims | ART | - |
dc.citation.volume | E84D | - |
dc.citation.issue | 9 | - |
dc.citation.beginningpage | 1266 | - |
dc.citation.endingpage | 1274 | - |
dc.citation.publicationname | IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS | - |
dc.contributor.localauthor | Park, Kyu Ho | - |
dc.contributor.nonIdAuthor | Kim, JS | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | parallel rendering | - |
dc.subject.keywordAuthor | scanline interleaving | - |
dc.subject.keywordAuthor | graphics hardware | - |
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