Taxonomy of online game security

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Presents a classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions case by case, this paper newly classifies attacks by objectives and methods. Moreover, presents attacks in each of four layers: client, server, network, and environment. Through this systematic classification, solutions can be provided more efficiently against even unknown future attacks.
Publisher
EMERALD GROUP PUBLISHING LIMITED
Issue Date
2004
Language
English
Article Type
Article
Citation

ELECTRONIC LIBRARY, v.22, no.1, pp.65 - 73

ISSN
0264-0473
DOI
10.1108/02640470410520122
URI
http://hdl.handle.net/10203/78334
Appears in Collection
RIMS Journal Papers
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