Efficient view sphere tessellation method based on halfedge data structure and quadtree

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dc.contributor.authorHwang, S.C.ko
dc.contributor.authorYang, Hyun-Seungko
dc.date.accessioned2013-02-25T22:20:46Z-
dc.date.available2013-02-25T22:20:46Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued1993-09-
dc.identifier.citationCOMPUTERS & GRAPHICS , v.17, no.5, pp.575 - 581-
dc.identifier.issn0097-8493-
dc.identifier.urihttp://hdl.handle.net/10203/65710-
dc.description.abstractIn this paper, we propose a new view sphere tessellation method based on the modified halfedge data structure and quadtree. Algorithms that tessellate the view sphere into arbitrarily shaped views, efficiently access a viewpoint and find the neighbor viewpoints for the 3-D multiview representation are presented.-
dc.languageEnglish-
dc.publisherElsevier BV-
dc.subjectRECOGNIZING 3-D OBJECTS-
dc.subjectCOMPUTER VISION-
dc.subjectRECOGNITION-
dc.subjectINFORMATION-
dc.subjectMODELS-
dc.subjectIMAGES-
dc.titleEfficient view sphere tessellation method based on halfedge data structure and quadtree-
dc.typeArticle-
dc.identifier.wosidA1993ME04800007-
dc.identifier.scopusid2-s2.0-0027662879-
dc.type.rimsART-
dc.citation.volume17-
dc.citation.issue5-
dc.citation.beginningpage575-
dc.citation.endingpage581-
dc.citation.publicationnameCOMPUTERS & GRAPHICS-
dc.contributor.localauthorYang, Hyun-Seung-
dc.contributor.nonIdAuthorHwang, S.C.-
dc.type.journalArticleArticle-
dc.subject.keywordPlusRECOGNIZING 3-D OBJECTS-
dc.subject.keywordPlusCOMPUTER VISION-
dc.subject.keywordPlusRECOGNITION-
dc.subject.keywordPlusINFORMATION-
dc.subject.keywordPlusMODELS-
dc.subject.keywordPlusIMAGES-
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