Results 1-6 of 6 (Search time: 0.002 seconds).
NO | Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date) |
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Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach Lee, Seyeon; Oh, Hyunyoung; Shi, Chung-Kon; Doh, Young Yim, JMIR SERIOUS GAMES, v.9, no.2, 2021-04 | |
Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication Lee, S.; Oh, H.; Shi, Chung-Kon; Doh, Young Yim, Proceedings of the ACM on Human-Computer Interaction, v.4, no.CSCW2, 2020-10 | |
Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, EDUCATIONAL GERONTOLOGY, v.49, no.7, pp.619 - 637, 2023-07 | |
The relationship between co-playing and socioemotional status among older-adult game players Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, ENTERTAINMENT COMPUTING, v.38, 2021-05 | |
Diving into a Heritage Metaverse: Learning from End User-driven Experiences and Perspectives to Enhance Virtual Heritage Interpretation Shim, Hyeseung; Kim, Eun Seo; Oh, Kyung Taek; Shi, Chung-Kon; Ahn, Jaehong, Proceedings of the ACM on Human-Computer Interaction, v.8, pp.1 - 28, 2024-04 | |
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments Shim, Hyeseung; Oh, Kyung Taek; O'Malley, Conor; Jun, Ji Young; Shi, Chung-Kon, DIGITAL CREATIVITY, v.35, no.2, pp.171 - 197, 2024-04 |
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