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Results 1-6 of 6 (Search time: 0.003 seconds).

NO Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)
1
The establishment of an e-learning system based on SDT

Bang, Mi Hyang; Wohn, Kwang-Yun; Shi, Chung-Kon, International Journal of Emerging Technologies in Learning, v.9, no.4, pp.43 - 49, 2014

2
Linking and clustering artworks using social tags: Revitalizing crowd-sourced information on cultural collections

Chae, Gunho; Park, Jaram; Park, Juyong; Yeo, Woon Seung; Shi, Chung-Kon, JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY, v.67, no.4, pp.885 - 899, 2016-04

3
Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach

Lee, Seyeon; Oh, Hyunyoung; Shi, Chung-Kon; Doh, Young Yim, JMIR SERIOUS GAMES, v.9, no.2, 2021-04

4
Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication

Lee, S.; Oh, H.; Shi, Chung-Kon; Doh, Young Yim, Proceedings of the ACM on Human-Computer Interaction, v.4, no.CSCW2, 2020-10

5
Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences

Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, EDUCATIONAL GERONTOLOGY, v.49, no.7, pp.619 - 637, 2023-07

6
The relationship between co-playing and socioemotional status among older-adult game players

Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, ENTERTAINMENT COMPUTING, v.38, 2021-05

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