Anatomically based rigging using layered free form deformation계층화된 자유형상변형을 사용한 해부학적 구조 기반의 리깅

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dc.contributor.advisorPark, Jin-Ah-
dc.contributor.advisor박진아-
dc.contributor.authorPark, Ji-Hwan-
dc.contributor.author박지환-
dc.date.accessioned2011-12-30-
dc.date.available2011-12-30-
dc.date.issued2006-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=392627&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/55447-
dc.description학위논문(석사) - 한국정보통신대학교 : 공학부, 2006, [ vi, 52 p. ]-
dc.description.abstractRigging a human body model is an active research area in Computer Animation. When a body moves the shape of the body undergoes non-rigid articulated motion. The skin is the surface of a human body and defines a shape of the body. In Computer Graphics, it is a common practice to model only the surface of a body and to apply the deformation of the shape directly onto the surface. However, underneath the skin, there are muscles, fatty layers and bones where their positions and shape affect the final appearance or the shape of skin. There have been anatomy-based modeling approaches to mimic a real human body structure, but the muscle models are either too simple to exhibit a realistic properties of the muscles or unnecessarily too complex for computer animation. Moreover, the skinning is rather arbitrary and the shape control is not intuitive. In this thesis, we propose a new representation of a human body for an intuitive rigging based on $\It{layered}$ free-form deformation. We start with NURBS-based free-form deformation (NFFD) in order to allow natural shape of skin and muscles. For modeling muscles, we extend the NFFD to incorporate some physical properties such as volume preservation. For a skin model, the initial shape is represented by NURBS-based FFD, but its deformation is based on a layered free-form deformation reflecting the anatomical structures of a limb, where the muscles are attached to a bone and the muscle layer is underneath the skin affecting the final shape of the skin, based on the articulated motion of the bone. We define various types of muscle using our extended $\It{constraint}$-NFFD, and represent the human body using $\It{layered}$ FFD. We demonstrate that a motion of a joint creates a realistic deformation of the skin in real-time.eng
dc.languageeng-
dc.publisher한국정보통신대학교-
dc.subjectAnatomically based rigging-
dc.subjectfree form deformation-
dc.subjectgeometrically based modeling-
dc.subject기하학 기반의 모델링-
dc.subject해부학적 기반의 리깅-
dc.subject자유형상변형-
dc.titleAnatomically based rigging using layered free form deformation-
dc.title.alternative계층화된 자유형상변형을 사용한 해부학적 구조 기반의 리깅-
dc.typeThesis(Master)-
dc.identifier.CNRN392627/225023-
dc.description.department한국정보통신대학교 : 공학부, -
dc.identifier.uid020044550-
dc.contributor.localauthorPark, Jin-Ah-
dc.contributor.localauthor박진아-
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School of Engineering-Theses_Master(공학부 석사논문)
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