Showing results 1 to 8 of 8
3-D virtual studio for natural inter-"Acting" Kim, Namgyu; Woo, Woontack; Kim, Gerard J.; Park, Chan-Mo, IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, v.36, no.4, pp.758 - 773, 2006-07 |
3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint Jang, Youngkyoon; Noh, Seung-Tak; Chang, Hyung Jin; Kim, Tae-Kyun; Woo, Woon-Tack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.21, no.4, pp.501 - 510, 2015-04 |
A framework for virtual reality with tangible augmented reality-based user interface Hong, D; WOO, Woontack, IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E89D, no.1, pp.45 - 52, 2006-01 |
LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals Yang, Dongseok; Kim, Doyeon; Lee, Sung-Hee, COMPUTER GRAPHICS FORUM, v.40, no.2, pp.265 - 275, 2021-05 |
Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments Yoon, Leonard; Yang, Dongseok; Kim, Jaehyun; Chung, ChoongHo; Lee, Sung-Hee, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.28, no.3, pp.1619 - 1633, 2022-03 |
Retargeting Human-Object Interaction to Virtual Avatars Kim, Yeonjoon; Park, Hangil; Bang, Seungbae; Lee, Sung-Hee, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.22, no.11, pp.2405 - 2412, 2016-11 |
문화유산 모바일 증강현실 정보서비스 개발에서 온톨로지 표준 KCHDM 활용에 관한 연구 = Practical use of KCHDM ontology standard in development of cultural heritage mobile AR information service - with a case of injeongjeon and the vicinitylink 김하연; Kim, Hayun; 김정화; Kim, Jung-Wha; et al, 한국과학기술원, 2016 |
스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교 김민주; 원광연, 한국HCI학회 논문지, v.8, no.2, pp.21 - 27, 2013-11 |
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