Showing results 1 to 5 of 5
Age-related gait motion generation based on biomechanical observations = 생체 역학적 관찰에 기반한 연령에 따른 보행 동작 생성link Jung, Sunjin; Noh, Junyong; et al, 한국과학기술원, 2017 |
Constructing Human Motion Manifold With Sequential Networks Jang, Deok-Kyeong; Lee, Sung-Hee, COMPUTER GRAPHICS FORUM, v.39, no.6, pp.314 - 324, 2020-09 |
Rigging transfer Seo, Jaewoo; Seol, Yeongho; Wi, Daehyeon; Kim, Younghui; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.21, no.3-4, pp.375 - 386, 2010-05 |
Study on spontaneous interactive animation for virtual agents based on iterative predictions and action-difference learning = 반복 예측 및 행동-차이 학습에 기반한 가상 캐릭터 간 자발적 상호작용 애니메이션 연구link Kim, Jaehyun; 김재현; Noh, Junyonh; 노준용; et al, 한국과학기술원, 2016 |
Synthesizing Character Animation with Smoothly Decomposed Motion Layers![]() Eom, Haegwang; Choi, Byungkuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.39, no.1, pp.595 - 606, 2020-02 |
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